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Old Nov 13, 2005, 04:35 PM // 16:35   #1
Ascalonian Squire
 
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Default Team Balance.

I have a suggestion for the game, to prevent over powerd teams,

lately im only seeing ranger and or spiker teams in the HoH, this sucks because rangers disrupt pretty much disrupt everytihng you do with out even haveing to time it.

I think it would help balance if there would be, 1 of each perfession in 4 player game and 3 of each max in 8 player games.


another thing i would like to see is a few restrictions on the disrupt skills, instead of haveing ranger skills disrupt every singel action you do make them a bit more like the mesmer disrupts, like can only disrupt a spell and not a skill or something like that.

i guess thats all i have to say for now, thanks for reading.
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Old Nov 13, 2005, 04:52 PM // 16:52   #2
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I think thats a good suggestion. More fun to play, no bore me to death 4 monk partys, distrupt rangers and iway groups.

also more fun to play when in arena.
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Old Nov 13, 2005, 04:57 PM // 16:57   #3
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i have an idea, let's force everyone to play the same way so it is more fun

oh wait...

im sorry but i heartily disagree

Edit: also, how do you handle the fact that each character has 2 professions?
im serious. how would you deal with characters that play to their second?
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Old Nov 13, 2005, 04:58 PM // 16:58   #4
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this completely destrots innovation in groups and is a terrible idea.
this way you are restricted to using relatively balanced groups, and you aren't able to innovate with unique teams...
as for ranger interrupt... it is much less effective after they nerfed it, and i havent seen ranger spike in a while.

that's my opinion, at least...
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Old Nov 13, 2005, 05:03 PM // 17:03   #5
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secondary profession is not as powerful as primary.. cause monks primary has devine favor what is needed for proper healing.

its only primary profession what where talking about
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Old Nov 13, 2005, 11:30 PM // 23:30   #6
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/not signed


they already nerfed ranger spike team, not many people run it, those who do run it either run it very well or very bad, nothing in the middle because of the attack delays, if you can't beat a ranger spike it probably means you suck.
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Old Nov 14, 2005, 01:15 AM // 01:15   #7
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I completely agree with this. This has to be the best and most awesome idea ever given on this forum.

I have found over the past few months that GuildWarsGuru forums are very biased towards this kind of thing. I have made threads like this before, all of which have been banned.

As for the rest of you, let me give you some facts:-

1. If you haven't seen a ranger spike in a while, then why are Lara Valor, Power of my Ranger and Lucky Pvp winning in HoH? Because they are Ranger spikes that simply spike the other teams ghost after 2 minutes so no ress for ghostly and no capping the altar.

2. Ranger spikes with orders are so overpowered it is unbelievable. Do the calculations. Its 5 dmg from the vampiric bowstring, its an additional 13 from Order of Pain and an additional 13 from Order of the Vampire (if the Me/N isn't using Awaken the Blood), and then there is that + dmg from DUAL SHOT (so times all the previous by 2) and then straight away afterwards from both Punishing Shot and Quick Shot. So lets calculate on an average: -

From 1 Ranger...

13+13+5(x2) + 50 + 50 + 90 = 226 dmg from 1 Ranger alone. So, x4 and you get... 904 dmg in less than 2 seconds with constant interrupt on you.

HEAL THAT HANNIBEL!

This is not overpowered?

3. Ranger spikes, or any other spikes for that matter, require absolutely NO skill. Its just about co-ordination and being able to click 2 skills after the 3,2,1 mark.

Doing what Snake Feast has said destroys any kind of spike in one foul swoop. As you can tell from my post I am not a fan of spikes. Limiting the amount of 1 profession on a team to 3 would make things so much better. No more effective spikes which means no more getting bored.
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Old Nov 14, 2005, 01:34 AM // 01:34   #8
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/NOT SIGNED

all that you really need to solve this is some other build to counter. can a ranger spike shoot through an IWAY? didn't work on me at least. spikers can be easily counter with patience and GOOD monks. ones with SKILL. yeah, that thing that you need to play this game. my guild ran into a strong smite spike build. they were well coordinated and strong. they got killed by the bodyguards. searing heat and fire storm, BOOM. every build has weaknesses, you just need to find them
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Old Nov 14, 2005, 01:42 AM // 01:42   #9
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Its called SKILL,
but I think they should change the unworthy, it seems that elementals can easily get 10% bonus, because they just use meteor and crowd killing spells.
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Old Nov 14, 2005, 02:23 AM // 02:23   #10
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Quote:
Originally Posted by quanzong
but I think they should change the unworthy, it seems that elementals can easily get 10% bonus, because they just use meteor and crowd killing spells.
agreed. spikers can get 10% far too easily, making their builds harder to combat due to the extra morale.
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Old Nov 14, 2005, 02:32 AM // 02:32   #11
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Quote:
Originally Posted by Snake_Feast
I have a suggestion for the game, to prevent over powerd teams,

lately im only seeing ranger and or spiker teams in the HoH, this sucks because rangers disrupt pretty much disrupt everytihng you do with out even haveing to time it.

I think it would help balance if there would be, 1 of each perfession in 4 player game and 3 of each max in 8 player games.


another thing i would like to see is a few restrictions on the disrupt skills, instead of haveing ranger skills disrupt every singel action you do make them a bit more like the mesmer disrupts, like can only disrupt a spell and not a skill or something like that.

i guess thats all i have to say for now, thanks for reading.
Ummm no this isnt the answer to this problem. Although it sounds rather viable in the end it wont be, because it will ruin a lot of innovation and ideas for team builds. I just know one thing. If theres an overpowered build out there either join it or find a an anti build to it.

Since Im healer most of the time I dont really care as long as the team build Im on does it job correctly.
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Old Nov 14, 2005, 02:38 AM // 02:38   #12
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Quote:
Originally Posted by Ian Savage
every build has weaknesses, you just need to find them
/not signed

First of all that would prevent new creative builds from being developed. Second it would nerf builds that dont need to be nerfed. I mean, yes ranger spike (if coordinated is very good), but it is not that best group out there. 2 good,smart monks can easily defeat a ranger spike. Also on many maps you can easily, ummm, move behind something? A wall in burial mounds, behind the priest. Sry if i went off topic there. All you need is SKILL, not how fast can you nerf something. And Ian Savage has a good point here every single build out there has a weakness, simply find it.
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Old Nov 14, 2005, 02:39 AM // 02:39   #13
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Quote:
Originally Posted by Como Fort
I completely agree with this. This has to be the best and most awesome idea ever given on this forum.

I have found over the past few months that GuildWarsGuru forums are very biased towards this kind of thing. I have made threads like this before, all of which have been banned.

As for the rest of you, let me give you some facts:-

1. If you haven't seen a ranger spike in a while, then why are Lara Valor, Power of my Ranger and Lucky Pvp winning in HoH? Because they are Ranger spikes that simply spike the other teams ghost after 2 minutes so no ress for ghostly and no capping the altar.

2. Ranger spikes with orders are so overpowered it is unbelievable. Do the calculations. Its 5 dmg from the vampiric bowstring, its an additional 13 from Order of Pain and an additional 13 from Order of the Vampire (if the Me/N isn't using Awaken the Blood), and then there is that + dmg from DUAL SHOT (so times all the previous by 2) and then straight away afterwards from both Punishing Shot and Quick Shot. So lets calculate on an average: -

From 1 Ranger...

13+13+5(x2) + 50 + 50 + 90 = 226 dmg from 1 Ranger alone. So, x4 and you get... 904 dmg in less than 2 seconds with constant interrupt on you.

HEAL THAT HANNIBEL!

This is not overpowered?

3. Ranger spikes, or any other spikes for that matter, require absolutely NO skill. Its just about co-ordination and being able to click 2 skills after the 3,2,1 mark.

Doing what Snake Feast has said destroys any kind of spike in one foul swoop. As you can tell from my post I am not a fan of spikes. Limiting the amount of 1 profession on a team to 3 would make things so much better. No more effective spikes which means no more getting bored.
It seems you know very little of actual army combat. Team coordination has always required well oiled SKILL. Therefore its not any diffrent in GW. You still need skill, the kind that means that you need nerves of steel to continue the plan no matter that the enemy is in your face. You have to also coordinate the spike on the target which is also a conditional situation depending on target. Also when you are getting attacked mantaining coordination is also extremly hard.

What I might agree is that rangers have their spike a bit easier because of their range and prowess. Not to mention interruption to anything BUT unlike spells spikes which are mostly a sure hit, ranger spikes can be dodged. It also helps to have a good kick ass prot monk and healers with seed to seed possible targets.
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Old Nov 14, 2005, 03:32 AM // 03:32   #14
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Quote:
Originally Posted by Como Fort
I completely agree with this. This has to be the best and most awesome idea ever given on this forum.

I have found over the past few months that GuildWarsGuru forums are very biased towards this kind of thing. I have made threads like this before, all of which have been banned.

As for the rest of you, let me give you some facts:-

1. If you haven't seen a ranger spike in a while, then why are Lara Valor, Power of my Ranger and Lucky Pvp winning in HoH? Because they are Ranger spikes that simply spike the other teams ghost after 2 minutes so no ress for ghostly and no capping the altar.

2. Ranger spikes with orders are so overpowered it is unbelievable. Do the calculations. Its 5 dmg from the vampiric bowstring, its an additional 13 from Order of Pain and an additional 13 from Order of the Vampire (if the Me/N isn't using Awaken the Blood), and then there is that + dmg from DUAL SHOT (so times all the previous by 2) and then straight away afterwards from both Punishing Shot and Quick Shot. So lets calculate on an average: -

From 1 Ranger...

13+13+5(x2) + 50 + 50 + 90 = 226 dmg from 1 Ranger alone. So, x4 and you get... 904 dmg in less than 2 seconds with constant interrupt on you.

HEAL THAT HANNIBEL!

This is not overpowered?

3. Ranger spikes, or any other spikes for that matter, require absolutely NO skill. Its just about co-ordination and being able to click 2 skills after the 3,2,1 mark.

Doing what Snake Feast has said destroys any kind of spike in one foul swoop. As you can tell from my post I am not a fan of spikes. Limiting the amount of 1 profession on a team to 3 would make things so much better. No more effective spikes which means no more getting bored.
major problem with this. 1. you fail to take into account that you can dodge ranger shots. 2. GOOD MONKS CAN MAKE A DIFFERENCE!!! 3. later in battles, there arent always 4 people shooting at one target, especially if one is dead, or if the group is spilt up. a strict mathmatic equasion cannot be applied to this.
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Old Nov 14, 2005, 04:16 AM // 04:16   #15
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You can't dodge ranger shots under RtW.

I agree that spiking dominates other builds, but limiting builds even more isn't the answer (you'll just find spike builds that use spikes from multiple professions).

I've said it before and I'll say it again: drop tombs down to 6 players, and spike teams will be on par with dps teams.
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Old Nov 14, 2005, 05:01 AM // 05:01   #16
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energy deg mes mess ranger spike up really bad, so do moded iway teams
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Old Nov 14, 2005, 05:13 AM // 05:13   #17
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Quote:
Originally Posted by Como Fort

13+13+5(x2) + 50 + 50 + 90 = 226 dmg from 1 Ranger alone. So, x4 and you get... 904 dmg in less than 2 seconds with constant interrupt on you.

HEAL THAT HANNIBEL!
1 monk does Spell Breaker on a decoy, another does Mark of Protection on the same decoy. Send the decoy in and let him soak the initial dmg.

I haven't tried it, but maybe?

EDIT: WHOOPS, said mark of prot twice. and you would cast it before you engage the target

Last edited by BurningPants; Nov 14, 2005 at 05:32 AM // 05:32..
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Old Nov 14, 2005, 05:18 AM // 05:18   #18
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That works if the rangers are PvE monsters. No human will be that stupid. And why are you casting MoP twice on the same target?
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Old Nov 14, 2005, 06:13 AM // 06:13   #19
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This is the problem with any kind of spike. If its a good spike, then the target should be dead within 1 sec. I've seen that done before.

Energy denial mesmers do RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up ranger spike. However, IWAY certainly does not lol.

When fighting ranger spike if you can last out the initial 5/6 spikes then you are likely to win. What some of you people here fail to realise is that having just a counter ranger spike build may not be effective against other builds. Also how often do rangers miss if there is no Aegis up? There are so many things that make this spike just plan overpowering. The Rangers are doing more dmg in 2 skills than 4 Elementalists could... balance plz?
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Old Nov 14, 2005, 07:54 AM // 07:54   #20
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/unsigned

Spike teams will go away eventually, just like iway and others did. Just be patient. Putting profession limits on teams would definitely cause huge uproar because now all teams will be more the same and there will be no room for experimenting anymore. I'm one of the people that the uproar would come from. /unsigned again
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